INVENT+DISCOVER ← All tools

Tools · 3D & XR

GLB → Three.js Studio

Open a 3D model, spin it around, see what makes it heavy, and take it to the web: ready-to-paste Three.js code, a single web page you can share, or a clean .glb.

Built on three.js, the open-source 3D library by Ricardo Cabello (mrdoob) and contributors. Credits

Your model never leaves your device. The studio runs entirely in your browser: nothing is uploaded to Invent + Discover or anywhere else, and nothing is stored online. Only use models you made or have the right to use.

Up to 25 MB · smooth on most devices25–50 MB · may be slow on phonesOver 50 MB · not accepted

Credits and good to know

This studio is built on three.js (MIT licence), created by Ricardo Cabello (mrdoob) and maintained by its open-source contributors, including the loaders for glTF, FBX, OBJ and STL and the glTF exporter. Compressed models are opened with Google's Draco decoder and the meshoptimizer decoder by Arseny Kapoulkine. The glTF format itself is a standard from the Khronos Group.